11 Design and Visual Communications (Graphics)
Subject Description
Year 11 Design and Visual Communication will allow students to develop their creative thinking and give them the skills and understanding to back up their original thoughts in a practical and functional way. Students will learn a variety of visual communication skills which will allow them to successfully develop a workable outcome.
Objectives
- To develop and demonstrate a range of drawing skills and digital design techniques to express and communicate ideas which reflect a sound working knowledge of graphics media, equipment, software and materials.
- To interpret drawings and communicate information in appropriate graphic form, which displays a sound understanding of design.
- To understand and apply the processes and elements of design in the solving of design problems.
- To develop, through activities in design, an appreciation and aesthetic and functional awareness of a design's impact on people and the environment.
Content
Assessment and Learning Area | Description |
Communication - Skills | Students will learn a range of different skills and media to be able to visually communicate their ideas. They will learn drawing techniques, CAD software and graphic skills to present a body of work by the end of the Term. For their project, students will be required to complete a presentation board, which should include the drawings of the skills learnt. |
Spatial Design (Brand) - Divergent Thinking | Students will learn how to use 3D forms to visually communicate their emerging design ideas. They will also create a site plan considering factors such as weather, community, accessibility, current usage and spatial footprint as they address and resolve their spatial brief. |
Product Design (Furniture) - Functionality | Students will focus extensively on the functionality of product design (furniture). Students will undergo product research, materials study, ergonomic considerations, and structural examination to fully resolve a functional outcome. |
Product Design (Furniture) - Modelling and Prototyping | Students will use digital applications to create a prototype of the furniture they have designed during the previous term. They will learn how to 3D print and laser cut models while considering all the key factors that were discussed during the designing process such as ergonomics, dimensions, structural joinery, and material choice. |
Subject Overview
Term 1
Students carry out a visual case study of an architectural space. Through learning a variety of drawing techniques and digital modelling skills. They finish the term by creating a presentation board to display their term's work.
Term 2
Students focus on building their creative skills through the use of the form exploration and the ideation process. They will work with a variety of media to design a spatial outcome for an existing brand.
Term 3
Students begin their furniture design project. This will take them two terms to complete. They have a lot of creative freedom and can choose what type of furniture and what their chosen influence will be to initiate their design project.
Term 4
Students will conclude their furniture design project. This term they will look at making the product functionally, structurally and ergonomically sound. They will use a digital design program of their choosing (Sketch up, fusion 360, Blender...) to create their final outcome. Once completed students will build a miniature model of their designed furniture item.
Recommended Prior Learning
Having taken 10DVC is beneficial but not essential for students.
Subject and Associated Costs
Course Costs:
$35.00 Graphics Pack.
Pathway
Assessment Information
Year 12 Design and Visual Communication (Graphics) Guideline(s):A successful, dedicated and focused approach to their Year 11 Technology course and the approval of the Head of Faculty.
Pathway Tags
Animator/Digital Artist, Advertising Specialist, Architect, Urban/Regional Planner, Fashion Designer, Graphic Designer, Interior Designer, Communications Professional, Graphic Pre-press Worker, Visual Merchandiser, Game Developer, Landscape Architect, Landscaper, Printer, Signmaker, Mechanical Engineering Technician, Product Assembler, Architectural Technician, Mechanical Engineer, Surveyor, Civil Engineer, Civil Engineering Technician/Draughtsperson, Industrial Designer,
Useful Links
Disclaimer
It is important that you complete your option selection by the due date to enable you to have your preferred course of study. Course availability is dependent on numbers and staffing, and course entry will be confirmed at the beginning of the school year.